Using plugins
Plugins run inside a sandboxed iframe in the Carbon shell. They can use the window.carbon API (storage, config, UI actions, events), not the Roblox game process.
Plugins page
Section titled “Plugins page”- List installed plugins from
plugins/<id>/. - Toggle enable/disable per plugin.
- Open plugin settings when the manifest defines them.
Example plugins in the repository: project/resources/plugins/carbon/com.carbon.demo.
Install a plugin
Section titled “Install a plugin”- Get a folder with
plugin.yamland the compiled entry (usuallydist/logic.js). - Place it under
plugins/<plugin-id>/or use the in-app install action when available. - Enable the plugin and reload if prompted.
Plugins never ship inside Roblox mods, keep launcher extensions separate from mods/.
Authoring
Section titled “Authoring”Full plugin authoring docs are still expanding. Until then: