Engine settings
Engine settings controls how the managed Roblox client starts: performance, rendering, audio, and FastFlags.
Save with Save after editing (unless batch save is enabled globally).
Sections (typical)
Section titled “Sections (typical)”| Area | Examples |
|---|---|
| Performance | FPS cap, texture quality, mesh quality, grass distance |
| Rendering | Rendering mode, anti-aliasing, fog, post-processing toggles |
| Audio | Music mute, old sounds, in-game sound toggles |
| FastFlags | JSON editor, import packs, allowlisted bindings |
| Loadouts | Save and apply named flag presets |
FastFlags
Section titled “FastFlags”Carbon exposes a curated set of flags through toggles and a JSON field (fastFlagsJson). Use Flag pack browser to import community packs when available.
Loadouts let you switch between profiles (for example “competitive FPS” vs “quality”) without retyping JSON.
When settings apply
Section titled “When settings apply”Engine settings apply on next launch. A running client will not pick up new flags until you restart Roblox through Carbon.
Related
Section titled “Related”- Launcher: Roblox channel and reinstall.
- Developer reference: flags are managed in the open-source launcher (
FastFlagManager).