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Engine settings

Engine settings controls how the managed Roblox client starts: performance, rendering, audio, and FastFlags.

Save with Save after editing (unless batch save is enabled globally).

Area Examples
Performance FPS cap, texture quality, mesh quality, grass distance
Rendering Rendering mode, anti-aliasing, fog, post-processing toggles
Audio Music mute, old sounds, in-game sound toggles
FastFlags JSON editor, import packs, allowlisted bindings
Loadouts Save and apply named flag presets

Carbon exposes a curated set of flags through toggles and a JSON field (fastFlagsJson). Use Flag pack browser to import community packs when available.

Loadouts let you switch between profiles (for example “competitive FPS” vs “quality”) without retyping JSON.

Engine settings apply on next launch. A running client will not pick up new flags until you restart Roblox through Carbon.

  • Launcher: Roblox channel and reinstall.
  • Developer reference: flags are managed in the open-source launcher (FastFlagManager).